Tech Lead
UI Programmer
Engine Programmer

As tech lead, I helped to facilitate communication between the team of engineers with the art, design and audio teams in addition to managing tasks and maintaining camraderie in the team.

As a programmer, I developed functionality for all UI elements and menus and streamlined creation and placement of objects in engine by building editors.

Developed in custom engine, Published to Steam and itch.io

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Basil and the Isles of Spice

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3D Rendering Engine