Real-Time Rendering.

This demonstration showcases my current knowledge of computer graphics programming. I have learned many techniques including phong shading with fog, lighting, texture mapping, reflection and refraction. Additionally, I have learned rendering optimizations such as combining deferred and forward rendering, dividing large models by bounding volumes, and spatially partitioning models by triangles using trees.

Programmed in custom OpenGL graphics engine.

Previous
Previous

Arali

Next
Next

Curves and Surfaces